GTA Online stages explosive tank/buggy brawls in Rhino Hunt mode

Everybody knows there’s bad blood between tanks and dune buggies. Usually they keep their treads and oversized wheels to themselves, but the latest Adversary mode for GTA Online finally pushes the Hatfields and McCoys of the ground transport world into open warfare.

Rhino Hunt mode sets a small team of players in Rhino Tanks against a larger force of Dune Buggy riders with sticky bombs. The tanks’ cannons and machine guns will dominate at long range, but once the buggies start swarming it will be like swatting flies with a canoe paddle (flies that chuck explosive charges everywhere).

You’ll get double GTA$ and Reputation Points for playing Rhino Hunt through March 3. Fortunately, Rhino Hunt mode is playable across three locations, and you can try them all as part of the current Event Playlist. You can even get a good deal on your own tank with 25 percent off Warstock Cache & Carry’s entire inventory, and call in some air support with 25 percent off Merryweather services. Or pick up some rifle ammo, certain weapon attachments, and Heist tactical gear like rebreathers and earpieces for 50 percent off.

If you prefer to remain a neutral party in the War of Buggy Aggression, you’ll also get double RP for competing in the new Till Death Do Us Part mode and in all Freemode Events.

Take-Two reveals GTA V has shipped 60 million copies, and the online mode just hit a peak

dlc, microtransactions, gta v, gta online, financials, take-two interactive, quarterly report, story dlc, online content

Grand Theft Auto V parent publisher Take-Two Interactive recently held its quarterly financial call, where it revealed that the fifth game in the GTA series has cemented its position as one the best-selling video games of all time by passing the 60 million copies shipped mark.

Many are wondering why a game as hugely successful as GTA V still hasn’t had any single-player DLC released. The reason is probably because the online element continues to make Take-Two so much money. Company CEO Strauss Zelnick said that players are still “highly engaged” with GTA online and, more than two years after itsrelease, has recently had its best week ever in terms of both revenue and active players.

Zelnick never gave specific numbers, but, before it hit a peak during the holiday season, GTA online had around 8 million players per week. The CEO said that this “sustained engagement” is partly due to GTA online’s constant flow of add-on content and in-game events.

The company doesn’t think that GTA online has plateaued; in fact, Zelnick believes it will make even more money over the coming year.

Take-Two’s net revenue for the third fiscal quarter was $486 million, down from $954 million from the same period a year earlier. The drop was due to the reduced number of Take-Two games released.

Despite the fall, the result beat expectations of $400 million – $450 million, primarily because of the stronger than expected revenues from GTA V and GTA Online. The company added that NBA 2K16 also exceeded expectations.

With GTA Online continuing to be so successful, Take-Two knows it is in its best interests, financially, to keep focusing on it rather than the single-player part of the game – which is a shame for those (like me) still waiting for some story-based DLC. But when microtransactions are generating so much revenue, you can understand why the company sees the future of GTA V to be its multiplayer mode.